Project Outline
My Responsibilities
I joined Mimimi shortly after the Pre-Alpha phase, approximately six months into development. I designed two complete missions from scratch: Mississippi River and Las Piedras. I also worked on several other missions, including Casa Devitt, O’Hara Ranch, New Orleans, Docks and On the Hunt as well as the DLC who was released a few months after. In these missions, I iterated on existing blockouts and handled scripting (objectives, dialogues, logic), cutscenes, enemy setups, and level flow.
Cutscenes
I took responsibility for game’s cutscenes, overseeing almost all of them in the game. This included scripting, implementation, and polishing. I was also deeply involved in camera work.
DLC – A Remake of a classic Desperados 1 Map
For the game’s DLCs, I worked on all cutscenes and all relevant aspects such as blocking and scripting, particularly in the DLC mission The Eagle’s Nest. Additionally I designed 4 out of 12 headhunter missions for the DLC, which featured quirky and funny ideas on existing levels.