With almost 10 years of Level Design experience and a solid background in Game Design as well, I specialize in crafting engaging gameplay in top-down genres with a focus on narrative. My work consistently earned high praise, with outstanding reviews and overwhelmingly positive Steam scores.
Proficient in Level Design, I excel in layout design, rapidly prototyping environments, creating compelling enemy encounters, and maintaining a feedback loop for continuous improvement. I am also versatile in Game Design, namely in creating pitches, writing concepts and designing gameplay mechanics.
My strong communication skills facilitate seamless collaboration with Art and Design departments. I’m well-versed in tools such as Unity Editor (expert level), Hansoft, Jira, Confluence, and Teams.
My adaptable and efficient learning style, coupled with a passion for teaching through design, makes me a valuable asset to any team. I’m dedicated to teamwork and believe in the power of collaboration to create exceptional games.
My Expertise
Skills
- Level Design (Blocking, Layout)
- Game Design (Conception, Pitching)
- Visual Scripting
- Cutscenes (Ownership, Direction)
- Quality Assurance
- Proficient in Unity 3D, Adobe Premiere, Microsoft Word&Excel, Davinci Resolve, JIRA, Confluence
- Strong Game Design background
Experience
- Proficient in top-down and platformer genres
- Passionate about teaching through design
- A great team player with a knack for collaboration.
- Adaptable and efficient learner
- Excellent communication skills, essential for effective teamwork and project success.
Achievements
- Consistent praise for my projects, with outstanding press reviews and overwhelmingly positive Steam scores.
- Shipped four titles for all relevant platforms (XBOX, PS, PC, SWITCH)