Skip to content

About Me

With almost 10 years of Level Design experience and a solid background in Game Design as well, I specialize in crafting engaging gameplay in top-down genres with a focus on narrative. My work consistently earned high praise, with outstanding reviews and overwhelmingly positive Steam scores.

Proficient in Level Design, I excel in layout design, rapidly prototyping environments, creating compelling enemy encounters, and maintaining a feedback loop for continuous improvement. I am also versatile in Game Design, namely in creating pitches, writing concepts and designing gameplay mechanics.

My strong communication skills facilitate seamless collaboration with Art and Design departments. I’m well-versed in tools such as Unity Editor (expert level), Hansoft, Jira, Confluence, and Teams.

My adaptable and efficient learning style, coupled with a passion for teaching through design, makes me a valuable asset to any team. I’m dedicated to teamwork and believe in the power of collaboration to create exceptional games.

My Expertise

Skills

  • Level Design (Blocking, Layout)
  • Game Design (Conception, Pitching)
  • Visual Scripting
  • Cutscenes (Ownership, Direction)
  • Quality Assurance
  • Proficient in Unity 3D, Adobe Premiere, Microsoft Word&Excel, Davinci Resolve, JIRA, Confluence
  • Strong Game Design background

Experience

  • Proficient in top-down and platformer genres
  • Passionate about teaching through design
  • A great team player with a knack for collaboration.
  • Adaptable and efficient learner
  • Excellent communication skills, essential for effective teamwork and project success.

Achievements

  • Consistent praise for my projects, with outstanding press reviews and overwhelmingly positive Steam scores.
  • Shipped four titles for all relevant platforms (XBOX, PS, PC, SWITCH)