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Desperados 3

    Project Outline

    • Role: Senior Level Designer
    • Duties: Level Design, Cutscene Direction & Scripting, Narrative and Mission Scripting, Puzzle Design, Quality Assurance
    • LD Team Size: 3
    • Engine: Unity3D
    • Developer: Mimimi Games
    • Publisher: THQ Nordic
    • In development: 2017-2020
    • Release: June 16th 2020
    • Platforms: Desktop (Steam, EGS, GOG), XBOX Series X, PS5
    • Links: Steam, Official Homepage
    • Metascore: 86
    Desperados 3 Developer Trailer – Done by me

    My Responsibilities

    I joined Mimimi shortly after the Pre-Alpha phase, approximately six months into development. I designed two complete missions from scratch: Mississippi River and Las Piedras. I also worked on several other missions, including Casa Devitt, O’Hara Ranch, New Orleans, Docks and On the Hunt as well as the DLC who was released a few months after. In these missions, I iterated on existing blockouts and handled scripting (objectives, dialogues, logic), cutscenes, enemy setups, and level flow.

    Cutscenes

    I took responsibility for game’s cutscenes, overseeing almost all of them in the game. This included scripting, implementation, and polishing. I was also deeply involved in camera work.

    DLC – A Remake of a classic Desperados 1 Map

    For the game’s DLCs, I worked on all cutscenes and all relevant aspects such as blocking and scripting, particularly in the DLC mission The Eagle’s Nest. Additionally I designed 4 out of 12 headhunter missions for the DLC, which featured quirky and funny ideas on existing levels.

    Reviews

    God Is a Geek Review – 95/100

    “Desperados III is without a doubt one of the most tightly-crafted stealth games I’ve played in recent years.”

    Polygon Review

    “Some of the best real time tactics of this generation.”

    Dualshockers Review – 9/10

    “One of the best games I have played all year.”